Not seeing the flaws as an important aspect of a character leads a person roleplaying a character just having a one-dimensional character or having a character with the same personality as the person playing it. And I see many times players and DM's don't think a lot about them or even forget them. One of the most critical aspects of flaws in DnD or stories, in general, is that a character might potentially overcome them. Still, considering other players' fun at a table is a better skill than any interesting character flaw. Poor execution of flaws might lead to some of the players having frustrations with your character if you fail to consider other player's fun.
If you don't calibrate with the players at your table, that might lead to a hated character(And not only the character in most cases). An excellent example of a lousy flaw would be "Greedy," a trait that's quite destructive since it prioritizes individual player's needs rather than group needs.įlaws are not positives. Whenever you're creating a character with some flaws or not, first think about other players and DM whether the character flaw provides more fun opportunities to the table or frustrates others because of its incompatible nature with this type of game. Character flaws let us create more conflict in our games, but flaws make a path for a character to overcome them in the long run, creating memorable stories. Character flaws are among the most crucial story tools for any character, whether it's the Player or DM playing the character.